Thursday, December 20, 2012

Sketch Club for iPhone

My favorite sketching software for iphone/pad is Sketch Club, by far. Sketch Club has a ton of layers, layer modes (multiply, screen, overlay etc), a brush feature called On (acts like a mask for the layer you are on), smear (works better than Photoshop's smudge tool, in my opinion), customizable brushes, mirror tool, and many more awesome features. For $3 bucks you can't go wrong with Sketch Club.

Friday, March 2, 2012

Cover for The Beast of Dublin, by Judson Roberts

I just finished this up last night. The novel isn't fully written yet, but a novella length preview is up for purchase in the kindle store.

Judson Roberts is an excellent writer. His series Strongbow Saga was published by Harper Collins a while back. Orson Scott Card reviewed the series here. The beast of Dublin is a story set in the same Viking universe.

Week 6

Friday, February 24, 2012

Week 5

This week's assignment was to do color thumbnails using photos. The photos were less helpful than I would have thought. Mostly they aided in helping get color and shapes on the canvas to spur ideas rather than helping to shortcut the drawing. The only thumbnail in which photos really sped things up is the glowing trees thumbnail.

I think over all I did a better job of mid-grounds than I did last week.  I'm happy about that.

From here I'm to choose one and take it to completion during the remaining three weeks of the course. I'd like to get your opinion, which one should I finish?

Friday, February 17, 2012

Week 4

Uploading these assignments I realize more than ever just how much I love foregrounds, like backgrounds, and utterly refuse to pay any attention to mid-grounds. This has got to stop. I'm throwing down the gauntlet. For week 5, I vow that I will have at least one (if not more) pieces with a strong focal point firmly placed in the mid-ground. And while I'm throwing around gauntlets, I also vow that it will be somewhat more intricate than I have done thus far.

What I learned from this assignment (or if previously learned then hopefully better applied)

1. The abstract design of the piece is just as, if not more, important than the actual subject. So zoom waaaaaay out in the initial phase to make sure you have a nice range of shapes. I find it also makes it easier to get strong line to your shapes as well.

2.Color is easier if you keep most of them way toned down and slowly sneak up on the saturation. If you go 100 percent from the beginning you have nothing to contrast it with. How can one part of the scene seem more brilliant than another if all the colors are screaming? Obviously, it can't.

3. Find an example from a reference of how light and matter react. I used reference to one degree or another with all but the war scene. That said, none of my pieces look just like the references. Below are the references I had up for the giant climbing the ridge picture. The guns and jeeps didn't show up in the painting so please don't go looking for them, I don't want to see you disappointed.

Friday, February 3, 2012

James Paick class assignments 2nd week

This assignment was to do three finished pieces using either two or three point perspective and adding some direct lighting elements using a curves mask (you make a curves layer, up the brightness then inverse it with "command I"then using white paint in the patches of light you want. It keeps your structure which is nice.)  I think the top and parts of the bottom one worked out alright but the middle needs more work. I need to work on detailing things out a bit more. I think it will become easier as my visual vocabulary for environments increases.

Thursday, January 26, 2012

Assignments for James Paick's CGMA Master Class

I've been wanting to get better at environment design, so when I saw James Paick's online class offered by CGMW master classes, I signed up. Here's the first assignment. We were asked to do five rough thumbnails in black and white. Other than the first one, I feel like I made them all too illustrative rather than designs. Sigh. Not that that's always a bad thing, but in this case I want the environment to carry the emotion, not the character interaction in a environment--which is what usually interests me. I'm going to try and stretch myself.

I hope to see some improvement by the end.